Media

Video, audio, games, and live — built for AWS scale and AWS bills.

Media workloads on AWS are some of the heaviest the cloud sees: petabyte-scale archives, encoding farms, real-time live streams, and global edge delivery. They are also some of the easiest to overspend on. We build media infrastructure where the bandwidth is delivered, the encodes are fast, and the bill doesn't run away.

The media-on-AWS reality

  • Egress is the line item that dominates the bill — CloudFront, tiered pricing, and contract negotiation matter
  • VOD encoding ladders are workflow problems, not single-job problems — Step Functions and MediaConvert
  • Live streams have hard SLAs and zero rollback — failover topology has to be designed up front
  • Archives grow forever — S3 Intelligent-Tiering and Glacier Deep Archive aren't optional
  • DRM, ad insertion, and rights management make every streaming pipeline a bespoke graph
  • Games multiplayer is a latency problem — GameLift, Global Accelerator, and edge placement decisions

The encode budget

Every media engineering team eventually learns that encoding is more expensive than they expected — because the ladder grew, the codec library grew, and nobody pruned the old jobs. We rebuild encoding workflows so the cost-per-asset is knowable, and the encode shop stops growing on its own.

MediaConvert + Step Functions + S3 lifecycle policies = a media pipeline that doesn't grow the bill faster than the catalog.

Where we plug in

Media & Entertainment

VOD, OTT, and studio operations

Encoding ladders on MediaConvert, OTT delivery via MediaPackage + CloudFront, content protection via SPEKE-integrated DRM, and editorial workflows on FSx for Lustre. The full broadcast-to-bits pipeline.

Telecommunications

BSS, OSS, and 5G data planes

Subscriber management, billing platforms, network observability, and 5G/Edge workloads on Wavelength and Outposts. Telecom carries unique latency, scale, and regulatory expectations onto AWS.

Agencies

Creative production and asset management

Render farms on AWS Batch + Thinkbox Deadline, project asset stores in S3, secure client review portals, and post-production pipelines. Where the workload is bursty and the security posture has to satisfy every brand client.

Sports & Events

Live streaming and event broadcast

MediaLive + MediaPackage for low-latency live, redundant ingest topologies, dynamic ad insertion via MediaTailor, and live-to-VOD workflows. Where reliability is measured per-event, not per-quarter.

Games

Backends, matchmaking, and live ops

GameLift for session-based multiplayer, DynamoDB for player state, Cognito for accounts, and global edge for latency-sensitive matchmaking. Plus the live-ops infrastructure to ship content updates without unplanned downtime.

The media stack we build with

Solutions that map to media work

The bandwidth is the bill. The workflow is the lever.

Media companies that win on AWS understand that the architecture choice is the cost choice. We build them to win.

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